Grimhold is a kingdom forged from fire and stone, home to the goblin race known for their ingenuity and tenacity. Situated within a mountainous, volcanic landscape, Grimhold's cities are a blend of industrial metalwork and ancient stone structures, infused with the power of alchemical flames. The goblins of Grimhold are resourceful and fiercely loyal, dedicated to their craft and to the survival of their kin.
The heart of Grimhold's industrial prowess, the Great Forge is an immense underground network where goblins craft weapons, armor, and intricate machinery. Fueled by volcanic heat, the Forge is a place of relentless creation, where the air is thick with sparks and the glow of molten metal.
Beneath Grimhold's mountainous terrain lies the Labyrinthine Depths, an ancient maze rumored to house forgotten artifacts and deadly traps. Few who enter ever return, making it a place of both fear and fascination, shrouded in mystery and legend.
The Mad Alchemist
Known for his reckless brilliance, Murgaz Firehand is revered and feared as Grimhold's greatest alchemist. His creations fuel the kingdom's industries, but his experiments are often volatile, causing chaos that only he can tame.
Master Artisan of the Forge
Vera Embergrip is famed across Grimhold for her skill in crafting enchanted weapons. Her work draws warriors from distant lands, and each piece she creates is said to be touched with alchemical magic, making her armor both functional and beautiful.
High Priest of the Molten Shrine
Karn Stonefist, a spiritual leader in Grimhold, leads rituals to honor the gods of fire and earth. Many goblins believe he can commune with their ancestors, gaining insight that guides Grimhold through times of turmoil.
The Eternal Flame burns in the heart of the Great Forge, said to be a gift from the gods of fire. This flame never fades, symbolizing Grimhold's undying spirit and fueling their industry.
Legends speak of fallen goblin warriors who guard the Labyrinthine Depths, their spirits bound to the maze. These spectral protectors are said to rise in times of peril, warding off those who threaten Grimhold.